SOPHY: Generating Simulation-Ready Objects with PHYsical Materials
Technical University of Crete
Abstract
We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our approach jointly synthesizes shape, texture, and material properties related to physics-grounded dynamics, making the generated objects ready for simulations and interactive, dynamic environments. To train our model, we introduce a dataset of 3D objects annotated with detailed physical material attributes, along with an annotation pipeline for efficient material annotation. Our method enables applications such as text-driven generation of interactive, physics-aware 3D objects and single-image reconstruction of physically plausible shapes. Furthermore, our experiments demonstrate that jointly modeling shape and material properties enhances the realism and fidelity of generated shapes, improving performance on generative geometry evaluation metrics.
Results
(Best viewed in a PC instead of a mobile device)
(Note: We display the simulation space in the animations as background axes to help visualize the effects of collisions.)
$\triangleright$ Image-to-4D Results $\triangleleft$
Unnoticeable motion.
Implausible geometry.
Unnoticeable motion.
Implausible geometry.
Expected outcome: A chair is falling.
Unnoticeable motion.
Incorrect material for the plant leaves (too stiff).
Unnoticeable motion.
Incorrect material for the plant leaves (too stiff).
Expected outcome: Drag the leaves of a planter.
Bad physical motion.
Incorrect material for the loveseat leg (too soft).
Bad physical motion.
Incorrect material for the loveseat leg (too soft).
Expected outcome: Drop a love seat.
Unnoticeable motion.
Incorrect material for the headband (too stiff).
Unnoticeable motion.
Incorrect material for the headband (too stiff).
Expected outcome: Drop a headband.
$\triangleright$ Text-to-4D Results $\triangleleft$
STAG4D [2]
Baseline
SOPHY
STAG4D [2]
Baseline
SOPHY
Unrealistic physical motion.
Incorrect material for the chair backrest (too soft).
Unrealistic physical motion.
Incorrect material for the chair backrest (too soft).
Input Condition: A chair made of a polypropylene seat connector, a metal foot, a metal leg, a polyester backrest, and a polyester seat is dropping.
Time-varied handbag size.
Misalignment with the condition "rigid handbag" (too soft).
Time-varied handbag size.
Misalignment with the condition "rigid handbag" (too soft).
Input Condition: Throwing a rectangular, rigid handbag with a woven texture, dark brown leather-like material, metallic rivets, a central clasp, and two curved handles.
Unnoticeable motion.
Misalignment with the condition "cotton bill" (too stiff).
Unnoticeable motion.
Misalignment with the condition "cotton bill" (too stiff).
Input Condition: Throwing a hat made of a denim crown, and a cotton bill.
Time-varied pillow size.
Misalignment with the condition "dark reddish-brown fabric" (blue).
Time-varied pillow size.
Misalignment with the condition "dark reddish-brown fabric" (blue).
Input Condition: Throwing a pillow made of a dark reddish-brown fabric, and a dark gray-brown piping.
BibTeX
@article{Cao_2025_SOPHY,
author = {Cao, Junyi and Kalogerakis, Evangelos},
title = {{SOPHY}: Generating Simulation-Ready Objects with Physical Materials},
journal = {arXiv xxx},
year = {2025}
}
Reference
[1]: Ren et al. DreamGaussian4D: Generative 4D gaussian splatting. arXiv, 2023.
[2]: Zeng et al. STAG4D: Spatial-temporal anchored generative 4D gaussians ECCV, 2024.
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